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Excerpt from:
Managing the Evolving Corporation

Chapter 10, Places for Learning, page 153

This text has been slightly edited for presentation on the web site.


Chrysler Corporation created a billion-dollar Technology Center to accommodate the 7,000 Chrysler employees engaged in the design and development of new cars. Constructed between 1986 and 1993, the 3.5 million square foot facility supports a new approach to organizing the automobile design process, platform teams. Working in these teams and in the CTC has enabled Chrysler to reduce its automotive development time from 5 years to 3.25 years, a critical competitive advantage in the demanding auto market.

Chrysler's platform teams have been quite successful, developing new products for the company that have propelled it to record profits. Consequently, other auto companies such as Ford are now copying the platform team concept.

The shift from the departmental organization to platform teams is a significant departure that exemplifies the shift from structure-oriented thinking to process thinking, but Chrysler is one of the few companies to recognize that such new organizational models can be significantly enhanced through the design of the work place itself.
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In the factories of the early and mid-20th century, work was divided into small tasks, fragmented and performed on production lines by tens, hundreds, or thousands of workers. Frederick Taylor initiated a productivity revolution by defining each worker's job in precise, invariant steps, bringing new levels of order to manufacturing. Each worker did only one task to ensure that it would be done consistently.

This same approach, based on fragmentation and specialization, was also applied to work in offices, where legions of specialists examined the contents of only their particular box on only their particular forms, and shuffled papers from the pile marketed 'in' to the pile marked 'out'.

Michael Rothschild has observed that the ubiquitous, multi-story office tower filled with clerical workers is a response to the problem of organizing work space to efficiently move paper from person to person. (Rothschild, Michael. Remarks at The First Bionomics Conference, October 8, 1993, San Francisco, California.) With row after row of desks and small cubicles, surrounded by row upon row of small offices, all driven by logistics of paper, these are places where everyone works in a separate little cell like so many penitent monks.

Most people are not conscious of the impact that the design of the work place has on how work is done, but it does have an impact, and in many cases it is an enormous impact. As with the organization itself, this work place was once designed to be the way it is, but people have lost sight of this fact and they simply assume that offices have to be the same as they have been for decades.
As it is a specific intent of the process orientation to re-integrate work into coherent wholes, the work place designed for fragmentation and specialization does not provide adequate support for organizations that adopt process-oriented organizational models such as recognition and response. In the new organization, the work place is not a place for segmentation, but a place for learning.

This chapter presents approaches to the new work place. The ideas that are presented here are based on projects that have been completed by a team of designers, including the author and others, that have resulted in high performance workplaces that support new organizational models.

Eliminating Excess Time and Cost
Overall, two factors have converged in the knowledge economy to bring an end to the pattern of fragmented work. Both are consequences of the dynamics of the competitive marketplace, and the astonishing inefficiency of clerical work as it was performed during the industrial era.
First, increasing competition is squeezing excess time out of all work processes. Sequential work is slow, but the marketplace is moving faster and faster all the time.

The learning curve model shows that those who achieve faster cycle times in the production and marketing of products and services will have more opportunities to learn, and will gain a distinct competitive advantage. Since clerical work is very time-consuming, but is among the least value-added activities in any organization, it is being eliminated through the implementation of new organizational models, and work process redesign (reengineering).

Secondly, increasing competition drives prices down and squeezes cost out of the work process, and there is simply no money available to pay people who do not contribute discernible value. If a company is paying workers who are engaged in non-productive tasks, its competitors can probably do the same work at a lower cost.

Consequently, clerical work is being designed out of existence, and much that cannot be entirely eliminated is being handled by computers.

In addition to the decline of clerical work, the work of middle management is also being eliminated. People at all levels are working with greater autonomy, and through the application of computer networks that enable people to exchange information with each other directly, hierarchical layers of middle managers have become unnecessary.

As a result of these trends, organizations are doing more work with fewer people, and the consequences are unmistakably clear: jobs must be made unnecessary.

At GE, for example, between 1981 and 1991, total employment declined from about 400,000 to 300,000 people even as total revenues increased from $28 to $60 billion; revenue per employee increased from $70,000 to $200,000. (Tichy, Noel M. and Stratford Sherman, Control Your Destiny or Someone Else Will. New York, Currency Doubleday, 1993. p. 18. These figures do not seem to be adjusted for inflation.)

This creates a dilemma for government officials responsible for the economy as a whole, for even as many companies increase their revenues and profits, they do so with fewer employees. There is a disturbing possibility of increasing, systemic unemployment, and no one can be sure if this is a temporary phenomenon that is related to the transition from an industrial economy to an information economy, or if will be permanent.

Knowledge Work
As a result of the economic changes and the changes in the nature of the work itself, a new kind work has become vital to the new organization. Twenty-five years ago, Peter Drucker identified this growing segment of the work force as 'knowledge workers', and he accurately predicted that their importance to the economy would steadily increase. Knowledge workers add value, in his words, by applying knowledge to knowledge.

Robert Reich calls them 'symbolic analysts', and he identifies them as people who "solve, identify, and broker problems by manipulating symbols. They simplify reality into abstract images." (Reich, Robert, The Work of Nations. New York, Vintage Books, 1991, 1992. p. 178.) These symbols are drawings, diagrams, and of course, the written alphabet. As most professional work is dependent on information is recorded in symbols, symbolic analysts are at the heart of the information economy.
In the language of the design process, these people are engaged in continual learning, and applying their learning through the process of design. Thus, whether you call them knowledge workers, symbolic analysts, or designers, they are professionals of all disciplines, including writers, programmers, nurses, engineers, lawyers, producers, accountants, marketers, architects ....
Knowledge work, like the process of learning to which it is so closely related, begins with the individual. Knowledge workers engage in the design and creation of informed distinctions that differentiate an organization's products and services in the marketplace.

Frequently, this work is dynamic, engaging, and often fast-moving. It can also be painfully slow and exactingly detailed, but whether it is fast or slow, it nearly always involves complexity. It may be the complexity of a medical diagnosis; a computer chip design; a class action law suit; the engineering of a high-rise building; or any of thousands of activities undertaken throughout an organization that require years of education, subsequent years of concentrated practice, and an abundance of creativity.
Such complexity can only rarely be well represented on a pad of legal paper or well described in a four page memo, or even four hundred pages of text. It takes images and objects to model complexity, diagrams, photographs, calendars, flow charts, blueprints, mock-ups, prototypes, samples, schematics and illustrations.

Frequently, these complex problems and design challenges involve the knowledge of many different specialties, and can rarely be fully modeled and understood by individuals working alone. Thus, many people must work together to comprehend them, specialists from different disciplines who combine their diverse knowledge into a complete picture. William Miller, former Director of Research and Business Development for Steelcase notes, "Most innovation today occurs through combining skills from different disciplines. It's very hard to push the state of the art in one discipline."
Working amidst such complexity, the activities of knowledge workers are almost always projects; they are almost never 'jobs'. A project may last for a day, a week, or a year, and an individual may participate on only one, or simultaneously on five project teams.

Thus, it is clear that knowledge work is fundamentally different from the fragmented, repetitive clerical and middle management work that most office buildings were originally designed to accommodate. With its rows of desks, cubicles, and small offices, the old work place is simply not competent to support the kinds of collaborative dialog, creativity, and exploration that individuals and teams of knowledge workers regularly undertake. Nor does it readily accommodate rolls of large drawings, scale models, test parts and samples, large calendars and flow charts that are the common artifacts of such projects.

As the work place itself is a vital part of the knowledge infrastructure, the expanding importance of knowledge work calls for a new kind of work place, one that is designed to fulfill the specific and unique needs of knowledge workers.

In most organizations, knowledge workers need three different settings to accommodate the different aspects of their work:

1. Individual Work Spaces
2. Project Rooms
3. Management Centers.


1. Individual Work Spaces
The individual's work space must be place for learning and for designing, the two things that knowledge workers spend most of their time doing. This takes many forms, such as reading, writing, drawing, inventing, studying, exploring, and thinking. About such work Ricardo Semler comments that, "Thinking is difficult. It requires concentration and discipline. Give it the time it deserves." (Semler, Ricardo, Maverick. New York, Warner Books, 1993. p. 297.) To this we would add, in the theme of this chapter, "Give it the space it deserves." This work space must be large enough to spread out the documentation that complex projects generate, for it takes space to be able to use these documents effectively.

Perhaps most important is that the individual be in control of this space, for no one knows more than the individual about how to support their own learning process. Some need a large space piled with accumulated documents; some need orderly shelves; some want a compact space, and others a large one.

As learning is deeply personal, the place for learning must be personal as well. Thus, individuals should arrange their own furniture, and set the sound, light, air temperature, and decor to suit their own needs. This may be considered revolutionary in view of the limited and standardized approach that is taken with most offices, but it fits well the individualistic character of knowledge work and the organization's dependence on the productivity of these workers.

2. Project Rooms
Many knowledge workers spend as much time working in teams as they do working alone. In most office buildings, teams are forced to meet wherever they can find enough space, whether it happens to be in large offices, not-so-large offices, meeting rooms, training rooms, cafeterias, classrooms, hallways or empty offices (there will be more of these due to continued downsizing). But none of these rooms is designed to support the kind of open-ended learning that knowledge work projects involve.

What project teams really need are project rooms that they can call their own. These must be large enough so that each individual has room for a desk for their own work, without having to go four floors away to do it, and with enough additional space so that an entire team can easily work together at once.

The work habits and thinking habits derived from standardized and fragmented offices reinforce the pattern of command and control management. As colleague Bryan Coffman recently observed, "the 'old philosophy' space design inhibits reengineering and transformation more than any other single factor, although it will not of itself prove a sufficient tool to complete the transformation."
Project rooms designed specifically for collaborative knowledge work are therefore crucial to the infrastructure of organizations committed to working in new ways. Since these rooms do not already exist in most offices, they will have to be created.

Like individual work spaces, one of the most important qualities of project rooms is that the people who are doing the work must be in control of the places in which they work. Their needs may change from hour to hour, and it simply won't do to have someone from the building department come in every time something needs to be moved.

There is a constant reconfiguration of the team that occurs in response to the rhythm of the work itself, and to accommodate this flow of work and the continual regroupings, the space itself and the furniture within it will be moved many times. When it is needed, a conference table can be composed from four smaller work tables, and it can also be used in smaller pieces for small team work. Computers, file cabinets, desks, are rolled in and out as they are needed. Flexibility is the key.

The flow of a typical day in a project room illustrates this: at the start of the day, a team of ten people may be working separately at their own desks, making phone calls, writing, and reading. The full team gathers at 10:00 am for a brief update, and then breaks into three separate work sessions at 10:30. After working in these teams during lunch, the whole team flows through an uninterrupted afternoon in which they work intermittently as a full team, individually, and in small groups. To accommodate this flow, people and furniture are continually moving, for it is the work itself that determines how the space is used, and this cannot be predicted in advance.

As simple as this sounds, the fact is that most work spaces and most furniture are designed with assumption that people are incompetent to make such choices, and their placement is fixed by an architect or a facility manager. The space is expected to remain unchanged for years, regardless of the composition of the team or the nature of the work that they do. Most conference rooms are dominated by large, fixed tables that are attached to the floor so that they cannot be moved, even when a large, open space is what is really needed. This is the facility's corollary of the rigid hierarchy that impedes organizational flexibility.

A project room can be more than just a big, square room. To support a variety of work styles and needs, it may be a group of connected sub-spaces of different sizes and shapes.

Once the flexibility of recognition and response is accepted, its expression has an infinite variety of forms in the work place. Anyone should be able to set up or remove any element of a work space quickly and easily. The work drives the individuals and the teams, and they must drive their work environments to accomplish the best possible work.

3. Management Centers
Cybernetician Stafford Beer installed a management center (or as he refers to it, a control centre) in Santiago, Chile in 1971 in conjunction with his work for the government of president Salvador Allende. Photos and a discussion of this facility were published in Beer's Platform for Change, and a description of its genesis and function was published in Brain of the Firm.

In Brain of the Firm, Beer wrote, "I propose a control centre for the corporation which is in continuous activity. ... All senior formal meetings would be held there; and the rest of the time, all senior executives would treat it as a kind of a club room. ... It is what the Greeks called a phrontisterion - a thinking shop." (Beer, Stafford, Brain of the Firm. Chichester, John Wiley & Sons, 1981. p. 194.)

The intent of developing such a facility must be, ultimately, to provide a place where learning takes place in the most effective ways possible to support individuals and teams in the design of ever-more effective actions. Thus, an organization's management center is a central learning hub, a place where people come together to learn and to design, to synthesize a broad range of information, people, and ideas, to create the knowledge that makes it possible to understand the present and to create the future.
The use of this facility, however, need not be limited just to senior managers. Everyone in the organization will need this facility at one time or another. For some this will occur infrequently, while others will be there nearly every day. Thus, by 'management center' we must expand our thinking beyond 'bosses only' to the idea of management as an activity that includes those who participates in managing the organization, which is of course absolutely everyone.

Designing a Management Center
There are probably hundreds of ways to configure a management center. After observing many and helping to design some, the general layout presented here seems quite effective, and will provide a good starting point for thinking about the design issues that must be considered.
Figure 10.3 shows how a management center might be arranged for a typical corporation.

(figure 10.3)

It is a gathering place, a place where information is collected and people work together to solve problems. It must, therefore, be a place where people want to be, a place with a feeling of welcoming and openness, and as Beer suggests, a club room that is rich in information and interactions.

Overall, this is a large space of approximately 5000 square feet. Within it there are two different kinds of spaces, a control room located at the apex of the primary sight lines, and three project rooms. The project rooms are divided from one another by movable partitions that can be opened to create one very large space, or closed to provide privacy and intimacy.

The Control Room
The control room is an information hub that is linked to the organization's electronic network of communications channels and can access the organization's real time financial information and its qualitative databases. Large projection screens display real time financial activities in flow charts and diagrams, as well as images and models that enable people to grasp the significance of the broadest concepts as well as the specific details. They can also display broadcast TV and cable TV, whether local news or CNN (or the Super Bowl). These display screens can also be used for video conferencing.

The control room is staffed by a team of knowledge workers, shown at a row of workstations facing the large screens, who provide information, facilitation, documentation, and logistics support to the people who are working in the center. They also filter the flow of information that is shown on the large-screen displays to present the most relevant and interesting information that is pertinent to the issues that the teams are dealing with.

At any given time, some of them may be analyzing a set of reports, preparing documents, or gathering data for projects that are under way or are about to start. Tapping into the ongoing data stream, they also design and run business simulations that model the alternative future possibilities for the organization.

The center is linked with all of the organization's offices, so participation in its work is not limited to those who happen to be in the center on a particular day. Through two-way video conferencing, the room can be expanded to include any number of people, from tens to hundreds to thousands, so that all can be working on projects with members of the organization who are elsewhere in the building or an ocean away. In addition, they may be in contact with their counterparts in other organizations throughout the world.

In addition, the 'virtual management center' will be accessible on line through computer networks, enabling individuals working remotely to see the information that is being displayed in the center on their own computers. Groupware will support interactive dialog between those in the management center and others who are elsewhere, so even those who happen to be traveling can directly participate in making critical decisions, or casually check in just to see what's happening.

Project Rooms
The two large project rooms and the smaller one can be used for collaborative design events, formal meetings, or for informal brainstorming. They are adjacent to the control room and positioned to have a good views of the large screen displays to make it easy to link the ongoing flow of information with the design activities of project teams.

On any given day, there may be a team working on developing strategic initiatives in one project room, while another team use the collaborative design process to solve a complex tactical problem in the adjacent room. Still others may come by for half an hour simply to take the pulse the ongoing activities of the business.

This co-mingling of project teams in a single large space creates opportunities for people to interact spontaneously and to draw from each others' experience as they solve specific problems.

A curved wall is the focal point of each project room. Seven feet tall and 30 or 40 feet long, these walls are enormous white boards that are big enough to develop and present models as complex as the entire corporate strategic plan, detailed briefings on critical issues, or even elaborate marketing campaigns. The curve enables one to stand in the center of the space and clearly see a display of 300 square feet of information. There is simply no better way to see the overview and the details of complexity at the same time.

Depending on their size and their style of working, some organizations will need to have only one project room. Others may wish to have ten, making for a full-fledged conference center.
Management centers are lively places where people come to test out new ideas with their colleagues; to solve complex problems; to participate in large-scale business simulations and educational events; to catch up on the latest events. They will be centers for active learning, for dialog and speculation and argument, and most of all for creating the future.

Management centers are also, of course, the ideal facilities for managing during crisis. Here, many people can work side by side with immediate access to complete information to develop and test alternative responses. As information comes in, strategy can be developed and mapped out in detail, while others working remotely will participate electronically. As it becomes clear what actions need to be taken, an entire organization can be communicated with and immediately mobilized for action.
Management centers are also idea places for boards of directors to learn about what's really happening in their businesses. Whereas the old board room emphasized the importance of the hierarchy and expressed the stability of the enterprise with expensive wood paneling and an enormous table surrounded by stern, high-backed chairs, the new board room represents the need for continuous learning amidst the rapidly changing marketplace. Whereas the members of the old board studied financial reports and one-page memos in quiet isolation, the members of the new board interact with everyone, from the CEO to the shipping dock workers, gathering information and giving it out at every opportunity.

Thus, management centers are a long way from the four walls, desk, and chair occupied by the clerical workers of 1950; they are key components of the high performance knowledge infrastructure of the 21st century. By enabling so much information to be integrated in one place, management centers will have tremendous influence on the thinking of everyone who uses them, and on the effectiveness of an organization self-regulatory processes. They will, therefore, contribute enormously to the adaptiveness of the organizations that implement them.

 

 

 

Excerpts from Managing the Evolving Corporation

  • Places for Learning

 
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